Changes

Jump to navigation Jump to search
20 bytes added ,  03:02, 22 August 2012
m
Line 137: Line 137:  
| This u8 is always zero?
 
| This u8 is always zero?
 
|}
 
|}
The file lowpath is a binary lowpath containing the u64 saveid, however the high word of the saveid is always zero. The mounted file is the savegame image.
+
The file lowpath is a binary lowpath containing the u64 saveid, however the high word of the saveid is always zero. The mounted file is the cleartext savegame image.
    
=== UserSaveDataForCheck Archive Path Data Format ===
 
=== UserSaveDataForCheck Archive Path Data Format ===
Line 171: Line 171:  
| Upper word saveid
 
| Upper word saveid
 
|}
 
|}
For FS, the file/directory lowpath is a text path in the [[extdata]] filesystem. For FSPXI, the file lowpath is a text path relative to the "/extdata/<ExtdataIDHigh>/<ExtdataIDLow>" directory on SD/NAND, for the extdata image to mount.
+
For FS, the file/directory lowpath is a text path in the [[extdata]] filesystem. For FSPXI, the file lowpath is a text path relative to the "/extdata/<ExtdataIDHigh>/<ExtdataIDLow>" directory on SD/NAND, for the cleartext extdata image to mount.

Navigation menu