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| == Product Code == | | == Product Code == |
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− | This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure: | + | This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: |
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| CTR-[P/N/T]-[Type][Identifier][Region] | | CTR-[P/N/T]-[Type][Identifier][Region] |
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− | * P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N Generally used for built in applications like [[Mii Maker]] / T is used in some e-Shop demos | + | * P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos |
| * [Type][Identifier][Region] - Same as in serial structure | | * [Type][Identifier][Region] - Same as in serial structure |
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| The Product Code "CTR-P-CTAP" is the default Product Code for developers. | | The Product Code "CTR-P-CTAP" is the default Product Code for developers. |
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− | You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu. | + | You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu. |
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| + | Some eShop titles have Product Codes which differ from the above format: |
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| + | CTR-[Type][Identifier][Region]-[Region]-[Digit] |
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| + | * [Type][Identifier][Region] - Same as in serial structure |
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| + | * [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present) |
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| + | * [Digit] - A single digit usually '1' or '0' (Not always present) |