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=Summary=
 
=Summary=
 
Some versions of the DSP firmware contain a decoder for the AAC audio codec. Such firmware may be dumped from specific games, like Pokemon X/Y or Rhythm Heaven Megamix. Interfacing with the AAC decoder (sending requests/receiving responses) happens via the DSP binary pipe (pipe 3)
 
Some versions of the DSP firmware contain a decoder for the AAC audio codec. Such firmware may be dumped from specific games, like Pokemon X/Y or Rhythm Heaven Megamix. Interfacing with the AAC decoder (sending requests/receiving responses) happens via the DSP binary pipe (pipe 3)
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=Message Format=
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Below is the message format used for communicating with the AAC decoder. The same format is both when making requests and for responses, though the "request/response data" field changes appropriately.
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Size : 0x20 bytes
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{| class="wikitable" border="1"
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|-
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!  Offset in bytes
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! Type
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!  Description
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|-
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| 0x0
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| u16
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| Mode (Seems to be 0 = None, 1 = Decode AAC, 2 = Encode AAC)
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|-
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| 0x2
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| DecoderCommand
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| Command to be handled by the decoder (See information on DecoderCommand structure below)
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|-
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| 0x4
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| u32
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| Result Code
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|-
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| 0x8
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| Request/Response data
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| A 24-byte chunk of data containing information about the request/response. See below for more info.
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|-
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|}
Trusted
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