Link to where the 0x200 InitialData comes from, I noticed the pattern looking at the Lotus3 page at Switchbrew
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Line 219:
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The header command has some initial dummy bytes, and eventually responds with a 0x200 byte header. Here's an example for Lego Starwars 3:
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The header command has some initial dummy bytes, and eventually responds with the 0x200 byte [[NCSD#InitialData|InitialData]]. Here's an example for Lego Starwars 3: