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No change in size ,  20:23, 19 January 2023
m
fixup: The compression used is LZ10, not LZ11
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== [[SpotPass]] usage ==
 
== [[SpotPass]] usage ==
 
Currently, only three SpotPass endpoints are known to exist:
 
Currently, only three SpotPass endpoints are known to exist:
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting</nowiki> LZ11 compressed BPK1 structure
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* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting</nowiki> LZ10 compressed BPK1 structure
 
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/1.dlp</nowiki>
 
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/1.dlp</nowiki>
 
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin</nowiki>
 
* <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin</nowiki>
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== BPK1 ==
 
== BPK1 ==
The BPK1 structure is used in almost all game data files. Some of the files that use this structure are LZ11 compressed (like the ones used for doodles and stationery).
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The BPK1 structure is used in almost all game data files. Some of the files that use this structure are LZ10 compressed (like the ones used for doodles and stationery).
    
The structure starts with a BPK1 header, followed by all of its block headers, which can share names between each other. The headers are the followed by each block's data, which can hold any data (including another BPK1 structure).
 
The structure starts with a BPK1 header, followed by all of its block headers, which can share names between each other. The headers are the followed by each block's data, which can hold any data (including another BPK1 structure).
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