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2,085 bytes added ,  00:36, 25 December 2022
→‎RomFS: Expand information
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* "region_common" has a similar scheme to data.dat, but has all in-game assets
 
* "region_common" has a similar scheme to data.dat, but has all in-game assets
 
* "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA)
 
* "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA)
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=== message ===
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The message folder has the following structure:
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message
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├── boss_EUR
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    └─ XXxx
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├── boss_JPN
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    └─ XXxx
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├── boss_USA
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    └─ XXxx
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└── rom
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    └─ XXxx
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Where XX goes the region and xx belongs to the language. The dialogues are stored within SARC files.
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The ''boss'' folders store the default online-related game dialogues. The ''rom'' folder has the gameplay and error dialogues. The ''boss'' dialogues can be overridden when they are providen by SpotPass.
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=== region_common ===
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The region_common folder stores all assets that aren't region dependent. Below are the assets folders:
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region_common
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├── banner
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├── camera
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├── cfl
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├── effect
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├── layout
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├── model
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├── scene
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└── sound
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==== banner ====
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This folder has the game banner for each region on an ICN file?
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==== camera ====
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This folder has all camera animations? The contents are stored on Yaz0 compressed BCH files.
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==== cfl ====
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This folder's contents are unknown (Mii related?). The contents are stored on Yaz0 compressed BCH files.
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==== effect ====
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This folder stores all of the effects used ingame. These are stored on the following files:
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* effect_CTR.ptcl
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* elink.elk
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==== layout ====
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This folder's contents are unknown. The contents are stored on Yaz0 compressed SARC archives that have the following folders:
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root
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├── anim
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├── blyt
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└── timg
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==== model ====
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This folder has all of the games models. The contents are stored on Yaz0 compressed BCH files.
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==== scene ====
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This folder's contents are unknown (scene related?). The contents are stored on Yaz0 compressed BCH files.
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==== shader ====
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This folder stores the shaders of the game. The contents are stored on Yaz0 compressed BCH files.
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==== sound ====
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This folder has the sounds and music used ingame. It has the following files inside:
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sound
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├── center.bcsar
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├── center.bkas
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├── dspaudio.cdc
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└── stream
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    ├── <audio file name>.aac
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    └── <audio file name>.bcstm
    
== ExtData ==
 
== ExtData ==
127

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