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| * "region_common" has a similar scheme to data.dat, but has all in-game assets | | * "region_common" has a similar scheme to data.dat, but has all in-game assets |
| * "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA) | | * "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA) |
| + | |
| + | === message === |
| + | The message folder has the following structure: |
| + | |
| + | message |
| + | ├── boss_EUR |
| + | └─ XXxx |
| + | ├── boss_JPN |
| + | └─ XXxx |
| + | ├── boss_USA |
| + | └─ XXxx |
| + | └── rom |
| + | └─ XXxx |
| + | |
| + | Where XX goes the region and xx belongs to the language. The dialogues are stored within SARC files. |
| + | |
| + | The ''boss'' folders store the default online-related game dialogues. The ''rom'' folder has the gameplay and error dialogues. The ''boss'' dialogues can be overridden when they are providen by SpotPass. |
| + | |
| + | === region_common === |
| + | The region_common folder stores all assets that aren't region dependent. Below are the assets folders: |
| + | |
| + | region_common |
| + | ├── banner |
| + | ├── camera |
| + | ├── cfl |
| + | ├── effect |
| + | ├── layout |
| + | ├── model |
| + | ├── scene |
| + | └── sound |
| + | |
| + | ==== banner ==== |
| + | This folder has the game banner for each region on an ICN file? |
| + | |
| + | ==== camera ==== |
| + | This folder has all camera animations? The contents are stored on Yaz0 compressed BCH files. |
| + | |
| + | ==== cfl ==== |
| + | This folder's contents are unknown (Mii related?). The contents are stored on Yaz0 compressed BCH files. |
| + | |
| + | ==== effect ==== |
| + | This folder stores all of the effects used ingame. These are stored on the following files: |
| + | |
| + | * effect_CTR.ptcl |
| + | * elink.elk |
| + | |
| + | ==== layout ==== |
| + | This folder's contents are unknown. The contents are stored on Yaz0 compressed SARC archives that have the following folders: |
| + | |
| + | root |
| + | ├── anim |
| + | ├── blyt |
| + | └── timg |
| + | |
| + | ==== model ==== |
| + | This folder has all of the games models. The contents are stored on Yaz0 compressed BCH files. |
| + | |
| + | ==== scene ==== |
| + | This folder's contents are unknown (scene related?). The contents are stored on Yaz0 compressed BCH files. |
| + | |
| + | ==== shader ==== |
| + | This folder stores the shaders of the game. The contents are stored on Yaz0 compressed BCH files. |
| + | |
| + | ==== sound ==== |
| + | This folder has the sounds and music used ingame. It has the following files inside: |
| + | |
| + | sound |
| + | ├── center.bcsar |
| + | ├── center.bkas |
| + | ├── dspaudio.cdc |
| + | └── stream |
| + | ├── <audio file name>.aac |
| + | └── <audio file name>.bcstm |
| | | |
| == ExtData == | | == ExtData == |