Line 141: |
Line 141: |
| |- | | |- |
| | 0xC0 | | | 0xC0 |
− | | 0x8 | + | | 0x4 |
− | | Unknown | + | | [[#Crane availability|Crane availability]] |
| + | |- |
| + | | 0xC4 |
| + | | 0x4 |
| + | | Unknown (usually 0x3?) |
| |- | | |- |
| | 0xC8 | | | 0xC8 |
Line 154: |
Line 158: |
| | 0xD8 | | | 0xD8 |
| | 0x8 | | | 0x8 |
− | | Unknown | + | | Unknown (usually zero?) |
| |- | | |- |
| | 0xE0 | | | 0xE0 |
Line 199: |
Line 203: |
| | 0x2440 | | | 0x2440 |
| | [[#Crane Instance Properties|Crane instance properties]] | | | [[#Crane Instance Properties|Crane instance properties]] |
| + | |} |
| + | |
| + | === Crane availability === |
| + | This section defines where a machine is available to be used. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! Value |
| + | ! Crane availability |
| + | |- |
| + | | 0x0 |
| + | | Available on crane game |
| + | |- |
| + | | 0x1 |
| + | | Unknown |
| + | |- |
| + | | 0x2 |
| + | | Available on tutorial crane |
| |} | | |} |
| | | |
Line 338: |
Line 360: |
| In case of prizes, this allows the player to get a prize more than once or repeat it inside the collection. | | In case of prizes, this allows the player to get a prize more than once or repeat it inside the collection. |
| | | |
− | Except for the index, all of the properties are saved as float32 values.
| + | Unless stated otherwise, all of the properties are saved as float32 values. |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
Line 348: |
Line 370: |
| | 0x0 | | | 0x0 |
| | 0x4 | | | 0x4 |
− | | Component index | + | | Component index (u32) |
| |- | | |- |
| | 0x4 | | | 0x4 |
Line 371: |
Line 393: |
| |- | | |- |
| | 0x18 | | | 0x18 |
− | | 0x48 | + | | 0x4 |
| + | | Unknown property (usually around 0.2?) |
| + | |- |
| + | | 0x1C |
| + | | 0x4 |
| + | | Unknown property |
| + | |- |
| + | | 0x20 |
| + | | 0x4 |
| + | | Unknown property (usually 0.5?) |
| + | |- |
| + | | 0x24 |
| + | | 0x4 |
| + | | Unknown property (linked with 0x28?) |
| + | |- |
| + | | 0x28 |
| + | | 0x4 |
| + | | Unknown property (linked with 0x24?) |
| + | |- |
| + | | 0x2C |
| + | | 0x4 |
| + | | Component gravity at start (0x0 = gravity, 0x1 = no gravity) |
| + | |- |
| + | | 0x30 |
| + | | 0x30 |
| | Unknown properties | | | Unknown properties |
| |} | | |} |
Line 466: |
Line 512: |
| | 0x24 | | | 0x24 |
| | 0x4 | | | 0x4 |
− | | Start address of collision floating points | + | | Start address of collision data |
| |- | | |- |
| | 0x28 | | | 0x28 |
| | 0x4 | | | 0x4 |
− | | End address of collision floating points | + | | End address of collision data |
| |- | | |- |
| | 0x2C | | | 0x2C |
Line 498: |
Line 544: |
| | 0x80 + 2 * (w * h) | | | 0x80 + 2 * (w * h) |
| | | | | |
− | | Collision floating points | + | | [[#Collision data|Collision data]] |
| |} | | |} |
| | | |
Line 528: |
Line 574: |
| | 0x10 | | | 0x10 |
| | 0x4 | | | 0x4 |
− | | End address of header data | + | | End address of header data (ORed with 0x80?) |
| |- | | |- |
| | 0x14 | | | 0x14 |
Line 543: |
Line 589: |
| |- | | |- |
| | 0x4C | | | 0x4C |
− | | 0x80 | + | | 0xB4 |
− | | Unknown (usually zero?)
| |
− | |-
| |
− | | 0xCC
| |
− | | 0x34
| |
| | Padding | | | Padding |
| |- | | |- |
Line 622: |
Line 664: |
| | 0x64 | | | 0x64 |
| | 0x4 | | | 0x4 |
− | | Unknown | + | | Unknown (related to category ID?) |
| |- | | |- |
| | 0x68 | | | 0x68 |
Line 679: |
Line 721: |
| |- | | |- |
| | 0x4C | | | 0x4C |
− | | 0xB4 | + | | 0x34 |
| | Padding | | | Padding |
| |- | | |- |
Line 738: |
Line 780: |
| | 0x1C | | | 0x1C |
| | 0x4 | | | 0x4 |
− | | Start address of collision floating points | + | | Start address of collision data |
| |- | | |- |
| | 0x20 | | | 0x20 |
| | 0x4 | | | 0x4 |
− | | End address of collision floating points | + | | End address of collision data |
| |- | | |- |
| | 0x24 | | | 0x24 |
Line 766: |
Line 808: |
| | 0x80 + (w * h) | | | 0x80 + (w * h) |
| | | | | |
− | | Collision floating points | + | | [[#Collision data|Collision data]] |
| |} | | |} |
| | | |
Line 832: |
Line 874: |
| | 0x34 | | | 0x34 |
| | 0x4 | | | 0x4 |
− | | Start address of collision floating points | + | | Start address of collision data |
| |- | | |- |
| | 0x38 | | | 0x38 |
| | 0x4 | | | 0x4 |
− | | End address of collision floating points (stuck at 0x45XX, but correct value works) | + | | End address of collision data (stuck at 0x45XX, but correct value works) |
| |- | | |- |
| | 0x3C | | | 0x3C |
Line 844: |
Line 886: |
| | 0x40 | | | 0x40 |
| | 0x4 | | | 0x4 |
− | | Unknown (random identifier?) | + | | Unknown. Same as value in offset 0x0 in [[Home_Menu#BadgeIdentifier|BadgeIdentifier]] |
| |- | | |- |
| | 0x44 | | | 0x44 |
Line 908: |
Line 950: |
| | | | | |
| | | | | |
− | | Collision floating points | + | | [[#Collision data|Collision data]] |
| |} | | |} |
| | | |
Line 941: |
Line 983: |
| | 0x3900 | | | 0x3900 |
| | 0x800 | | | 0x800 |
− | | 32x32 RGB565 image of full badge (used in badge selector in Home Menu) | + | | 32x32 RGB565 image of full badge (used in badge selector in Home Menu if badge is 1x1) |
| |- | | |- |
| | 0x4100 | | | 0x4100 |
Line 957: |
Line 999: |
| | | | | |
| | 0x800 | | | 0x800 |
− | | 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (unknown use) | + | | 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (used in badge selector in Home Menu if badge is not 1x1) |
| |- | | |- |
| | | | | |
Line 997: |
Line 1,039: |
| # Unknown | | # Unknown |
| # Unknown | | # Unknown |
| + | |
| + | == Collision data == |
| + | The collision of an object is defined by a set of polygons combined together. |
| + | |
| + | The polygons are represented using the vertices of each polygon, and those vertices are represented using their coordinates according to the in game image resolution. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! Offset |
| + | ! Size |
| + | ! Description |
| + | |- |
| + | | 0x0 |
| + | | 0x4 |
| + | | Number of polygons |
| + | |- |
| + | | 0x4 |
| + | | 0x44 |
| + | | Polygon data |
| + | |- |
| + | | |
| + | | 0x44 |
| + | | Additional polygons data |
| + | |} |
| + | |
| + | === Polygon data === |
| + | The data of a polygon starts with the number of vertices. The coordinates of each vertice are then stored as float32 values on an allocated 0x40 byte section. |
| + | |
| + | The vertices can't be next to each other, there is a 2 pixel circular restricted area around each vertice. If the coordinates don't fill the 0x40 byte section, the remaining data is set to null bytes. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! Offset |
| + | ! Size |
| + | ! Description |
| + | |- |
| + | | 0x0 |
| + | | 0x4 |
| + | | Number of vertices |
| + | |- |
| + | | 0x4 |
| + | | 0x4 |
| + | | X coordinate of vertice |
| + | |- |
| + | | 0x8 |
| + | | 0x4 |
| + | | Y coordinate of vertice |
| + | |- |
| + | | |
| + | | 0x4 |
| + | | X coordinate of additional vertices |
| + | |- |
| + | | |
| + | | 0x4 |
| + | | Y coordinate of additional vertices |
| + | |} |