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Add PrizeCollection to Nintendo Badge Arcade
== Overview ==

A '''PrizeCollection''' SARC file has the following folder structure:

root
└── pc
├── PrizeCollection.xml
├── ci
└── rt
├── At
├── CI
├── Ca
├── Cr
├── FO
└── Pr

Each of the subfolders contains a custom file format storing different properties between those. Each of those files are compressed using Yaz0 compression.

{| class="wikitable"
|-
! Subfolder
! File type
|-
| ci
| Crane Instance (cib)
|-
| At
| Attachment (atb)
|-
| CI
| Crane Icon (icb)
|-
| Ca
| Category (cab)
|-
| Cr
| Crane (crb)
|-
| FO
| Fixed Object (fob)
|-
| Pr
| Prize (prb)
|}

== PrizeCollection.xml ==
This file has an index of all of the game data stored here. It has the following data:

<?xml version="1.0" encoding="UTF-8"?>
<CenterPrizeCollectionFile>
<Categories count="x">
<Category name="CategoryName" />
</Categories>
<Cranes count="x">
<Crane name="CraneName" />
</Cranes>
<CraneIcons count="x">
<CraneIcon name="CraneIconName" />
</CraneIcons>
<Prizes count="x">
<Prize name="PrizeName" />
<Attachments count="x">
<Attachment name="AttachmentName" />
</Attachments>
<FixedObjects count="x">
<FixedObject name="FixedObjectName" />
</FixedObjects>
<CraneInstances>
<CraneInstance name="CraneInstanceName" />
</CraneInstances>
</CenterPrizeCollectionFile>

== Prize (prb) ==
A prize file stores the badge data and its image.

{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Header magic (PRBS)
|-
| 0x3C
| 0x4
| Badge ID
|-
| 0x44
| ?
| Badge name
|-
| 0x74
| ?
| Name of category it belongs
|-
| 0xA4
| 0x8
| Title ID it opens
|-
| 0xB8
| 0x4
| Tile width
|-
| 0xBC
| 0x4
| Tile height
|}

If the tile size is 1x1:

{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x1100
| 0x2000
| 64x64 RGB565 image (used in Home Menu)
|-
| 0x3100
| 0x800
| 64x64 A4 data of previous image
|-
| 0x3900
| 0x800
| 32x32 RGB565 image (used in badge selector in Home Menu)
|-
| 0x4100
| 0x200
| 32x32 A4 data of previous image
|-
| 0x4300
| 0x4000
| 128x128 ETC1A4 image (used ingame)
|-
| 0x8300
| 0x4000
| 128x128 A8 data of previous image
|}

If the tile size is anything other than 1x1:

{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x1100
| 0x2000
| 64x64 RGB565 image of full tile
|-
| 0x3100
| 0x800
| 64x64 A4 data of previous image
|-
| 0x3900
| 0x800
| 32x32 RGB565 image of full tile
|-
| 0x4100
| 0x200
| 32x32 A4 data of previous image
|-
| ...
| 0x2000
| 64x64 RGB565 image of each tile
|-
| ...
| 0x800
| 64x64 A4 data of previous image
|-
| ...
| 0x800
| 32x32 RGB565 image of each tile
|-
| ...
| 0x200
| 32x32 A4 data of previous image
|-
| ...
| 0x4000
| 128x128 ETC1A4 image (used ingame)
|-
| ...
| 0x4000
| 128x128 A8 data of previous image
|}
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