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1,651 bytes added ,  00:01, 11 September 2022
→‎Development Card Info Header Extension: filled in a bunch of missing pieces
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|  CardDeviceReserved2
 
|  CardDeviceReserved2
 
|}
 
|}
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== Development Card Info Header Extension ==
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{| class="wikitable" border="1"
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|-
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!  OFFSET
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!  SIZE
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!  DESCRIPTION
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|-
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|  0x1200
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|  0x200
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|  CardDeviceReserved1
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|-
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|  0x1400
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|  0x10
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|  TitleKey
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|-
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|  0x1410
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|  0xF0
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|  CardDeviceReserved2
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|-
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|  0x1500
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|  0x1B00
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|  CardDeviceReserved3
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|-
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|  0x3000
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|  0x1000
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|  Test pattern
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|}
 +
 +
"TitleKey" is the decrypted version of the title key at 0x1000-0x103B ("Encrypted card seed").  This field appears to be what development--and maybe retail?--cards read to know what card encryption seed to use in the CTR protocol.
    
Note that a particular flashcard vendor puts what many refer to as "private headers" here in place of actual development card information. This header is constituted by a cartridge-unique Id obtained from [[Process_Services_PXI|pxi:ps9::GetRomId]] and the title-unique cart ID (identical for all carts of the same title; can be retrieved using the NTR gamecard protocol command 0x90 or through the CTR protocol commands 0x90 or 0xA2).
 
Note that a particular flashcard vendor puts what many refer to as "private headers" here in place of actual development card information. This header is constituted by a cartridge-unique Id obtained from [[Process_Services_PXI|pxi:ps9::GetRomId]] and the title-unique cart ID (identical for all carts of the same title; can be retrieved using the NTR gamecard protocol command 0x90 or through the CTR protocol commands 0x90 or 0xA2).
 +
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The CardDeviceReserved areas have random-looking data whose purpose is unknown, other than perhaps to hide the TitleKey.
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 +
The test pattern is the same one encountered in development DS/DSi cartridges.  Its layout is as follows:
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 +
{| class="wikitable" border="1"
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|-
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!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
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|-
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|  0x3000
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|  8
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|  The bytes FF,00,FF,00,AA,55,AA,55.
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|-
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|  0x3008
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|  0x1F8
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|  An ascending byte sequence equal to the offset mod 256 (08,09,0A, ..., FE,FF,00,01, ..., FF).
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|-
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|  0x3200
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|  0x200
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|  A descending byte sequence equal to 255 minus the offset mod 256 (FF,FE,FD, ..., 00,FF,DE, ..., 00).
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|-
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|  0x3400
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|  0x200
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|  Filled with 00 bytes.
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|-
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|  0x3600
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|  0x200
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|  Filled with FF bytes.
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|-
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|  0x3800
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|  0x200
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|  Filled with 0F bytes.
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|-
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|  0x3A00
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|  0x200
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|  Filled with F0 bytes.
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|-
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|  0x3C00
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|  0x200
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|  Filled with 55 bytes.
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|-
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|  0x3E00
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|  0x1FF
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|  Filled with AA bytes.
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|-
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|  0x3FFF
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|  1
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|  The final byte is a 00.
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|}
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 +
Retail cards always return FF when attempting to read 0x1200-0x3FFF.  They probably actually have the same data as development cards, but there's no way to read it.
    
== Tools ==
 
== Tools ==
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