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| == Serial structure == | | == Serial structure == |
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− | LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
| + | [Product][Retail/Demo]-CTR-[Type][Identifier][Region] |
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− | A/Z - Retail / Demo
| + | Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK) |
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| + | Retail/Demo: Length=1, [A/Z] - Retail / Demo |
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| + | CTR - 3DS' Codename Rumored to be Horizon |
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− | CTR - 3DS' Codename Rumored to be Horizon
| + | Type: Length=1, [A/C/H] - Unknown / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]] |
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| + | Identifier: Length=2, Game's name (made from letters and digits) |
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| + | Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan) |
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− | A/C/H - Unknown / (C found at the beginning of the last bit of the default Serial 'CTAP'.) / (H is used for built in applications like [[Mii Maker]]).
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− | XX - Game's name (made from letters and digits)
| + | The longer version of the serial number adds a geographical region (usually because of extra languages) |
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− | E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
| + | Those are 3 letters codes at the end of the serial (can be found mostly on demos). |
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− | Normally E/P/J represents region. In demos the serial code structure is LNZ-CTR-(A/C/H)(Game's name of #s and letters)(E/P/J)-REGION
| + | i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/] |
− | Where REGION is either EUR, USA, or JAP for Europe, United States, and Japan respectively. So demos have an extra identifier at the end of their serial structures.
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| == Product Code == | | == Product Code == |