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122 bytes added ,  12:50, 17 January 2012
→‎Serial structure: (to be more accurate)
Line 298: Line 298:  
== Serial structure ==
 
== Serial structure ==
   −
LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
+
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
   −
A/Z - Retail / Demo
+
Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
    +
Retail/Demo: Length=1, [A/Z] - Retail / Demo
    +
CTR - 3DS' Codename Rumored to be Horizon
   −
CTR - 3DS' Codename Rumored to be Horizon
+
Type: Length=1, [A/C/H] - Unknown / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]]
    +
Identifier: Length=2, Game's name (made from letters and digits)
    +
Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)
   −
A/C/H - Unknown / (C found at the beginning of the last bit of the default Serial 'CTAP'.) / (H is used for built in applications like [[Mii Maker]]).
     −
XX - Game's name (made from letters and digits)
+
The longer version of the serial number adds a geographical region (usually because of extra languages)
   −
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
+
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
   −
Normally E/P/J represents region. In demos the serial code structure is LNZ-CTR-(A/C/H)(Game's name of #s and letters)(E/P/J)-REGION
+
i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
Where REGION is either EUR, USA, or JAP for Europe, United States, and Japan respectively. So demos have an extra identifier at the end of their serial structures.
      
== Product Code ==
 
== Product Code ==
399

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