Keep in mind that the usage of the term "Uniform" here is used as [https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter03.html defined by Nvidia] (variable who obtains its initial value from an external environment) and not as defined by RenderMan/GLSL (variables whose values are constant over a shaded surface). | Keep in mind that the usage of the term "Uniform" here is used as [https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter03.html defined by Nvidia] (variable who obtains its initial value from an external environment) and not as defined by RenderMan/GLSL (variables whose values are constant over a shaded surface). |