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<pre>uint32_t GetBucket(
<pre>uint32_t GetBucket(
−
char name[16 or 8], // For savegame/extdata, this takes all 16 bytes including trailing zeros; For title database, this is the 8-byte title ID
+
uint8_t name[16 or 8], // For savegame/extdata, this takes all 16 bytes including trailing zeros; For title database, this is the 8-byte title ID
uint32_t parent_dir_index,
uint32_t parent_dir_index,
uint32_t bucket_count
uint32_t bucket_count
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}
}
</pre>
</pre>
−
== File Allocation Table ==
== File Allocation Table ==