The 0x60 header is followed by the SNES ROM, often altered to replace audio samples with pointers to external PCM audio files converted from the game, presumably to speed up emulation (these pointers can be found by looking for "PCMF" in the ROM, as seen on [https://github.com/Plombo/vcromclaim/blob/master/snesrestore.py Wii VC]). | The 0x60 header is followed by the SNES ROM, often altered to replace audio samples with pointers to external PCM audio files converted from the game, presumably to speed up emulation (these pointers can be found by looking for "PCMF" in the ROM, as seen on [https://github.com/Plombo/vcromclaim/blob/master/snesrestore.py Wii VC]). |