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1,173 bytes added ,  15:29, 2 September 2018
Added some research info based on some multimeter pokes and some intentional shorts of random pins
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| || || style="background: #bbbbbb" | G || || || || JACK_L || || style="background: #bbbbbb" | G || style="background: #bbbbbb" | G ||
 
| || || style="background: #bbbbbb" | G || || || || JACK_L || || style="background: #bbbbbb" | G || style="background: #bbbbbb" | G ||
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|}
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== LCD (old3DS bottom) ==
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{| class="wikitable" border="1"
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|-
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!  Pin number
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!  Name
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!  Description
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|-
 +
| 01
 +
| -6V
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|
 +
|-
 +
| 02
 +
| 12V
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|
 +
|-
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| 03
 +
| CLK
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| Pixel clock
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|-
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| 04
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| /HBL
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| Horizontal blank (low while blanking)
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|-
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| 05
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| /VBL
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| Vertical blank (low while blanking)
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|-
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| 06
 +
| 2v2
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| Loopback of pin 07?
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|-
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| 07
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| 2v2
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| Content latch? Shorting this to ground or to pin 06 will "lock" the screen memory while still allowing the screen to refresh itself.
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|-
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| 08
 +
| GND
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| "chassi" ground
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|-
 +
| 09
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| HCL
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| Horizontal clock
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|-
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| 10
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| GND
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| "chassi" ground
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|-
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| 11
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| BIAS 1
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| Default ~ 4.5V - 4.8V; sets contrast
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|-
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| 12
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| BIAS 2
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| Usually matches BIAS 1; sets "flicker"
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|-
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| 13
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| ???
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| Might be a transistor? Shorted to ground if off, 2.36V if on.
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|-
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| 14
 +
| 6V
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|
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|-
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| 15
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| ???
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| Loopback of pin 14 ? Shorting this with pin 14 or ground will make the 3DS turn off with a harsh pop sound.
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|-
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| 16
 +
| ???
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| ???
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|-
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| 17
 +
| ???
 +
| ???
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|-
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| 18
 +
 +
[...]
 +
 +
25
 +
| RED 0
 +
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[...]
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 +
RED 7
 +
| Red pixel bits
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|-
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| 26
 +
| GND
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| "chassi" ground
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|-
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| 27
 +
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[...]
 +
 +
34
 +
| BLUE 7
 +
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[...]
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 +
BLUE 0
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| Blue pixel bits
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|-
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| 35
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| GND
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| "chassi" ground
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|-
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| 36
 +
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[...]
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43
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| GREEN 7
 +
 +
[...]
 +
 +
GREEN 0
 +
| Green pixel bits
 
|}
 
|}
Trusted
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