Line 184:
Line 184:
| [[Nintendo 3DS Sound]]
| [[Nintendo 3DS Sound]]
| When a .m4a is loaded, the song name is copied to a 256 byte buffer. When the song name begins with a Unicode BOM marker, it memcpy's the tag using the user-provided length. This gives an arbitrary write which can be used to achieve ROP.
| When a .m4a is loaded, the song name is copied to a 256 byte buffer. When the song name begins with a Unicode BOM marker, it memcpy's the tag using the user-provided length. This gives an arbitrary write which can be used to achieve ROP.
−
| None
+
| [[11.4.0-37]]
−
| [[11.2.0-35]]
+
| [[11.4.0-37]]
| June/July 2016
| June/July 2016
| [[User:nedwill|nedwill]]
| [[User:nedwill|nedwill]]