* The code handling [[SVC|svcArbitrateAddress]] with type = SIGNAL, has been changed. It now counts the actual number of threads arbitrating on that address, and if it is non-zero, it executes the following hack: <code>if(coreId == 0 && currentThread->dynamicPriority >= 50) waitCycles(0x64E)</code>. This supposedly works around the lag issue in some games, which has been introduced on [[11.3.0-36]] | * The code handling [[SVC|svcArbitrateAddress]] with type = SIGNAL, has been changed. It now counts the actual number of threads arbitrating on that address, and if it is non-zero, it executes the following hack: <code>if(coreId == 0 && currentThread->dynamicPriority >= 50) waitCycles(0x64E)</code>. This supposedly works around the lag issue in some games, which has been introduced on [[11.3.0-36]] |