The 3DS employs a wearleveling scheme on the savegame FLASH chips. This is done trough blockmaps. Depending on the size of the flashchip, these are located somewhere at the beginning of the flashchip, in the first sector. The structure is as follows: | The 3DS employs a wearleveling scheme on the savegame FLASH chips. This is done trough blockmaps. Depending on the size of the flashchip, these are located somewhere at the beginning of the flashchip, in the first sector. The structure is as follows: |