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66 bytes added ,  03:16, 13 January 2017
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| [[Nintendo 3DS Sound]]
 
| [[Nintendo 3DS Sound]]
| "A heap overflow in tag processing leads to code execution when a specially- crafted m4a file is loaded by Nintendo 3DS Sound." (description from soundhax's github readme)
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| When a .m4a is loaded, the song name is copied to a 256 byte buffer. When the song name begins with a Unicode BOM marker, it memcpy's the tag using the user-provided length. This gives an arbitrary write which can be used to achieve ROP.
 
| None
 
| None
 
| [[11.2.0-35]]
 
| [[11.2.0-35]]
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