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250 bytes added ,  20:26, 13 September 2016
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| sdiconhax
 
| sdiconhax
 
| This is basically the same as nandiconhax, the vulnerable SD/NAND functions are ''identical'' minus the file-buffer offsets. Exploitation is different due to different heap-buffer location though. Unlike nandiconhax, the icon buffer for SD is located in linearmem(with recent Home Menu versions at least). This is used by [[menuhax]].
 
| This is basically the same as nandiconhax, the vulnerable SD/NAND functions are ''identical'' minus the file-buffer offsets. Exploitation is different due to different heap-buffer location though. Unlike nandiconhax, the icon buffer for SD is located in linearmem(with recent Home Menu versions at least). This is used by [[menuhax]].
| None
+
| [[11.1.0-34|11.1.0-X]]
| [[11.0.0-33|11.0.0-X]]
+
|
 
| [[4.0.0-7|4.0.0-X]]
 
| [[4.0.0-7|4.0.0-X]]
 
| July 27, 2016
 
| July 27, 2016
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Home Menu has some sort of fail-safe system(or at least on v9.7) when Home Menu crashes due to Launcher.dat(this also applies for other things with Home Menu): after crashing once, Home Menu resets Launcher.dat to a state where it no longer crashes anymore. However, note that any exploits using this which hang/etc without crashing will still brick the system. '''Hence, attempting anything with this on physnand without hw-nand-access isn't really recommended.'''
 
Home Menu has some sort of fail-safe system(or at least on v9.7) when Home Menu crashes due to Launcher.dat(this also applies for other things with Home Menu): after crashing once, Home Menu resets Launcher.dat to a state where it no longer crashes anymore. However, note that any exploits using this which hang/etc without crashing will still brick the system. '''Hence, attempting anything with this on physnand without hw-nand-access isn't really recommended.'''
| None
+
| [[11.1.0-34|11.1.0-X]]
| [[11.0.0-33|11.0.0-X]]
+
|
 
| [[4.0.0-7|4.0.0-X]]
 
| [[4.0.0-7|4.0.0-X]]
 
|  
 
|  
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With <=v4.0 the SaveData.dat buffer is located in the regular heap. It's unknown when exactly it was moved to linearmem, which is where it's located with recent versions. It's located in linearmem for KOR >=v9.6 for example.
 
With <=v4.0 the SaveData.dat buffer is located in the regular heap. It's unknown when exactly it was moved to linearmem, which is where it's located with recent versions. It's located in linearmem for KOR >=v9.6 for example.
 +
 +
The SaveData.dat/Launcher.dat icon vulns were fixed by doing various unsigned >=60/>=360 checks on the loaded values. When these checks fail, it just skips over handling this icon entry. Hence, the original value can't be negative / out-of-bounds any more.
    
==Useless crashes==
 
==Useless crashes==

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