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82 bytes removed ,  12:32, 1 July 2016
This page actually isn't all that incomplete anymore.
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This page is a work in progress. Put kernel functionality relating to multi-threading here (threads, synchronization, multi-core support, etc).
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This page documents all kernel functionality for managing multiple processes and threads as well as handling synchronization between them.
 
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The Nintendo 3DS offers support for threading through use of [[SVC]] calls.
      
= Processes =
 
= Processes =
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