Line 19:
Line 19:
==Savedata==
==Savedata==
−
The savedata contains:
+
The savedata can contain:
* "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
* "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
* "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
* "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
* "sav.dat": The actual savedata used by the emulated ROM.
* "sav.dat": The actual savedata used by the emulated ROM.
−
+
* "SecureValue": The random number used by [[Anti Savegame Restore]]. No known version of the emulator implements both savestates and secure value.
Overwriting sav.dat with 0xFF-bytes doesn't have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn't crash anything.
Overwriting sav.dat with 0xFF-bytes doesn't have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn't crash anything.