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150 bytes added ,  20:57, 19 June 2016
→‎Savedata: Info about Pokemon VC
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==Savedata==
 
==Savedata==
The savedata contains:
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The savedata can contain:
 
* "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
 
* "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
 
* "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
 
* "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
 
* "sav.dat": The actual savedata used by the emulated ROM.
 
* "sav.dat": The actual savedata used by the emulated ROM.
 
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* "SecureValue": The random number used by [[Anti Savegame Restore]]. No known version of the emulator implements both savestates and secure value.
 
Overwriting sav.dat with 0xFF-bytes doesn't have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn't crash anything.
 
Overwriting sav.dat with 0xFF-bytes doesn't have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn't crash anything.
  
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