* Pokemon Mystery Dungeon: Gates to Infinity has the same unchecked file bounds as Pokemon Super Mystery Dungeon, however since save compression was introduced in Pokemon Super Mystery Dungeon, it only allocates one buffer within the application heap instead of several within the linear heap, resulting in nothing to corrupt or overwrite even if the file's length is extended past it's allocation. | * Pokemon Mystery Dungeon: Gates to Infinity has the same unchecked file bounds as Pokemon Super Mystery Dungeon, however since save compression was introduced in Pokemon Super Mystery Dungeon, it only allocates one buffer within the application heap instead of several within the linear heap, resulting in nothing to corrupt or overwrite even if the file's length is extended past it's allocation. |