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28 bytes added ,  09:17, 1 December 2011
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Although both icons are known to be RGB565, developers have the option of encoding icons (and banners) with the following encodings :
 
Although both icons are known to be RGB565, developers have the option of encoding icons (and banners) with the following encodings :
   −
RGBA8
+
* RGBA8
RGB8
+
* RGB8
RGBA5551
+
* RGBA5551
RGB565
+
* RGB565
RGBA4
+
* RGBA4
LA8
+
* LA8
HILO8
+
* HILO8
L8
+
* L8
A8
+
* A8
LA4
+
* LA4
L4
+
* L4
A8
+
* A8
ETC1
+
* ETC1
ETC1A4
+
* ETC1A4
    
This does not necessarily mean the other encodings will be used, it is just that those are the options when compiling. Like we've seen with Super Mario 3D Land Nintendo has changed save file encryption, and likewise they can encode icons and banners differently ''should they choose to''. Currently we've seen just RGB565 so don't be fooled if an icon doesn't show up right! It is probably one of these formats above. Although we will probably not see other formats used for a while it's nice to know they have an opportunity to change.
 
This does not necessarily mean the other encodings will be used, it is just that those are the options when compiling. Like we've seen with Super Mario 3D Land Nintendo has changed save file encryption, and likewise they can encode icons and banners differently ''should they choose to''. Currently we've seen just RGB565 so don't be fooled if an icon doesn't show up right! It is probably one of these formats above. Although we will probably not see other formats used for a while it's nice to know they have an opportunity to change.
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