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41 bytes added ,  22:12, 29 April 2016
Line 288: Line 288:  
!  Available for (New)3DS
 
!  Available for (New)3DS
 
!  Available for Wii U
 
!  Available for Wii U
 +
!  Amiibo AppID
 
!  AppData structure / link to info
 
!  AppData structure / link to info
 
!  AppData modification for exploitation notes.
 
!  AppData modification for exploitation notes.
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| Yes
 
| Yes
 
| Yes
 
| Yes
 +
| 0x10110E00
 
| [https://github.com/yellows8/smash3ds-tools/wiki/SmashAmiiboAppData]
 
| [https://github.com/yellows8/smash3ds-tools/wiki/SmashAmiiboAppData]
 
| No crash ever triggered via AppData fuzzing.
 
| No crash ever triggered via AppData fuzzing.
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| No
 
| No
 
| Yes
 
| Yes
 +
| ?
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| Yes
 
| Yes
 
| No
 
| No
 +
| ?
 
| N/A
 
| N/A
 
| The initial AppData handling doesn't appear to have any vuln(s), going by manual code-RE for update v2.0. Fuzzing wasn't attempted.
 
| The initial AppData handling doesn't appear to have any vuln(s), going by manual code-RE for update v2.0. Fuzzing wasn't attempted.
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| Yes
 
| Yes
 
| No
 
| No
 +
| ?
 
| The entire AppData is read by the game, but only the first 0x10-bytes are actually used.
 
| The entire AppData is read by the game, but only the first 0x10-bytes are actually used.
 
| No crash ever triggered via AppData fuzzing.
 
| No crash ever triggered via AppData fuzzing.

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