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16 bytes added ,  19:42, 24 April 2016
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| This loads the input structure containing linearmem addrs into state, which are also converted to physaddrs. Once used, each [[MVDSTD:ControlFrameRendering|rendered]] frame will written to the buffer at entry+0 from here, instead of the output buffer address specified in configuration. entry+4 might be some sort of input buffer that's not used normally?
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| This loads the input structure containing linearmem addrs into state, which are also converted to physaddrs. Once used, each [[MVDSTD:ControlFrameRendering|rendered]] frame will written to the buffer at entry+0 from here with each entry, instead of the output buffer address specified in configuration. entry+4 might be some sort of input buffer that's not used normally?
 
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