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| | Empty (00) | | | Empty (00) |
| |} | | |} |
− | When encrypted in QR codes, 4 additionnal bytes are added. Two null bytes and a CRC-16. It's the exact same CRC-16 as for the Wii blocks on the 0x5e first bytes. It seems that the CRC is ignored, the Mii Maker expecting the result of APT:Unwrap to detect integrity loss. | + | When encrypted in QR codes, 4 additional bytes are added. Two null bytes and a CRC-16. It's the exact same CRC-16 as for the Wii blocks on the 0x5e first bytes. It seems that the CRC is ignored, the Mii Maker expecting the result of APT:Unwrap to detect integrity loss. |
| + | |
| + | ==CFHE object== |
| + | |
| + | A 0xE-byte long item. |
| + | |
| + | On my database, they're all 0000 0000 0000 0000 0000 FF7F FF7F. |
| + | |
| + | Wild speculation: blacklist of already scanned celebrity (gold) Mii QRs? |
| + | |
| + | Alternative interpretation: FFFF FFFF 0000 0000 0000 0000 0000 is the 1st item; FF7F FF7F 0000 [...] the 2nd, etc; |
| | | |
| ==Mii format== | | ==Mii format== |
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| | 0x0 | | | 0x0 |
| | 0x4 | | | 0x4 |
− | | Mii ID (byte 2 = position on grid) | + | | Mii ID (see chapter) |
| |- | | |- |
| | 0x4 | | | 0x4 |
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| |} | | |} |
| | | |
− | ==CFHE object== | + | ==Mii ID== |
− | | + | * Byte 0: generally equals 3 (category?) |
− | A 0xE-byte long item.
| + | * Byte 1: 0/1 = copying off/on |
− | | + | * Byte 2, most significant hex digit: position on page (0-9) |
− | On my database, they're all 0000 0000 0000 0000 0000 FF7F FF7F.
| + | * Byte 2, least significant hex digit: page (0-9) |
− | | + | * Byte 3: generally 0x30 (always for user-created ones?) |
− | Wild speculation: blacklist of already scanned celebrity (gold) Mii QRs?
| |
− | | |
− | Alternative interpretation: FFFF FFFF 0000 0000 0000 0000 0000 is the 1st item; FF7F FF7F 0000 [...] the 2nd, etc;
| |
| | | |
− | ==Mii categories (pants colors)== | + | ===Mii categories (pants colors)=== |
| | | |
| Initial digits have been mirrored from David Hawley's defunct Wii research. Some information may be outdated. | | Initial digits have been mirrored from David Hawley's defunct Wii research. Some information may be outdated. |
| | | |
− | ===Special (gold) Miis=== | + | ====Special (gold) Miis==== |
| Specialness will override any other color and make the Mii non-editable. | | Specialness will override any other color and make the Mii non-editable. |
| | | |
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| First digit of Mii ID: 0, 1, 4, 5 | | First digit of Mii ID: 0, 1, 4, 5 |
| | | |
− | ===Imported (blue) Miis=== | + | ====Imported (blue) Miis==== |
| Any (non-gold) Mii with a different System ID will appear as a foreign one. | | Any (non-gold) Mii with a different System ID will appear as a foreign one. |
| | | |
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| First digit of Mii ID: C, D | | First digit of Mii ID: C, D |
| | | |
− | ===Regular (black/red) Miis=== | + | ====Regular (black/red) Miis==== |
| Always editable, since they can only appear as such on the console that created them. | | Always editable, since they can only appear as such on the console that created them. |
| | | |