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162 bytes added ,  16:29, 14 April 2016
no edit summary
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| Local-WLAN communication ID, normally this is: (user_process [[Title_list|uniqueID]] << 8) | val. Where val is 0x10 on retail([[Configuration_Memory|configmem]] UNITINFO bit0 set), 0x90 for devunit. For [[Download Play]], this is always 0x2810 on retail(0x2890 on devunit).
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| wlancommID
 
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|-
 
| 0x4
 
| 0x4
 
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| u32 networkID, randomly-generated when creating the network. The network SSID used when a client connects to the network is sprintf(out, "%08X", networkID).
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| networkID
 
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| 0x8
 
| 0x8
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| 0xE
 
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| ID, for [[Download Play]] this is 0x55.
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| id8
 
|}
 
|}
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| This ID is also stored at offset 0xE in the CTR-generation structure.
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| id8
 
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| 0xB
 
| 0xB
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| 0xC
 
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| This is the u32 from offset 0x18 in the network-struct.
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| networkID
 
|}
 
|}
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| wlancommID
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| wlancommID. Local-WLAN communication ID, normally this is: (user_process [[Title_list|uniqueID]] << 8) | val. Where val is 0x10 on retail([[Configuration_Memory|configmem]] UNITINFO bit0 set), 0x90 for devunit. Official software includes an input bool flag parameter for setting bit0 in this wlancommID, normally that flag isn't set. For [[Download Play]], this is always 0x2810 on retail(0x2890 on devunit).
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This wlancommID can have the side affect of region-locking when the title uses the uniqueID for the current title(hard-coded in .text normally), instead of using a fixed input uniqueID for each region of the title.
 
|-
 
|-
 
| 0x14
 
| 0x14
 
| 0x1
 
| 0x1
| This ID is also stored at offset 0xE in the CTR-generation structure.
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| id8. ID, for [[Download Play]] this is 0x55.
 
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|-
 
| 0x15
 
| 0x15
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| 0x18
 
| 0x18
 
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| u32 networkID, see above.
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| u32 networkID, randomly-generated when creating the network. The network SSID used when a client connects to the network is sprintf(out, "%08X", networkID).
 
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| 0x1C
 
| 0x1C

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