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197 bytes added ,  23:18, 3 April 2016
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All UDS local-WLAN communications have the CCMP key for data encryption generated via NWM module. The CCMP key passed to nwm::CEC commands(stored in a 0x44-byte input structure) for [[StreetPass]] is generated by the CECD module. The input data used with [[Process_Services|EncryptDecryptAes]] with [[PSPXI:EncryptDecryptAes|keytype1]] is a MD5 hash over the input passphrase. This input passphrase is fixed for [[Download Play]], it's unique per local-WLAN application. The CTR is a MD5 hash over the below 0x10-byte structure. The output from encrypting that data with AES-CTR is the final CCMP key. This passphrase is a raw input buffer: while the passphrase specified by user-processes is normally a string with the NUL-terminator included, it can be anything(like the [[DLP_Services|WirelessRebootPassphrase]] for example).
 
All UDS local-WLAN communications have the CCMP key for data encryption generated via NWM module. The CCMP key passed to nwm::CEC commands(stored in a 0x44-byte input structure) for [[StreetPass]] is generated by the CECD module. The input data used with [[Process_Services|EncryptDecryptAes]] with [[PSPXI:EncryptDecryptAes|keytype1]] is a MD5 hash over the input passphrase. This input passphrase is fixed for [[Download Play]], it's unique per local-WLAN application. The CTR is a MD5 hash over the below 0x10-byte structure. The output from encrypting that data with AES-CTR is the final CCMP key. This passphrase is a raw input buffer: while the passphrase specified by user-processes is normally a string with the NUL-terminator included, it can be anything(like the [[DLP_Services|WirelessRebootPassphrase]] for example).
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The maximum number of nodes(including the host) which can be on an UDS network is 16.
    
==NodeID==
 
==NodeID==
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The spectator uses BindNodeID 0x1. DLP uses BindNodeID 0x3 when connecting as an actual client. Hence, it seems BindNodeID bit0 is spectator-related. All normal nodes(host/client) start with BindNodeID 0x2. When connecting to a network again(and probably with network creation) without reinitializing NWMUDS, official user processes increase the used BindNodeID by 0x2.
 
The spectator uses BindNodeID 0x1. DLP uses BindNodeID 0x3 when connecting as an actual client. Hence, it seems BindNodeID bit0 is spectator-related. All normal nodes(host/client) start with BindNodeID 0x2. When connecting to a network again(and probably with network creation) without reinitializing NWMUDS, official user processes increase the used BindNodeID by 0x2.
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BindNodeID value 0x0 is invalid. The maximum number of BindNodeIDs which can be open at the same time is 16.
    
==Application data transfer==
 
==Application data transfer==

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