The spectator doesn't have a NetworkNodeID, since it can't [[NWMUDS:SendTo|send]] any data.
The spectator doesn't have a NetworkNodeID, since it can't [[NWMUDS:SendTo|send]] any data.
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===BindNetworkID===
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===BindNodeID===
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This u32 is an ID only used on the local device. How many devices are on the network or which device this system is do not affect this ID.
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This u32 is an ID only used on the local device. How many devices are on the network or which device this system is does not affect this ID.
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The spectator uses BindNetworkID 0x1. For normal devices this ID may vary.
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The spectator uses BindNodeID 0x1. DLP uses BindNodeID 0x3 when connecting as an actual client. Hence, it seems BindNodeID bit0 is spectator-related. All normal nodes(host/client) start with BindNodeID 0x2. When connecting to a network again(and probably with network creation) without reinitializing NWMUDS, official user processes increase the used BindNodeID by 0x2.