Line 23:
Line 23:
The majority of 3DS inter-process communication is implemented as services.
The majority of 3DS inter-process communication is implemented as services.
−
= Command Structure =
+
= Message Structure =
−
IPC commands are written to the [[Thread Local Storage]] at offset 0x80 and submitted using [[SVC|svcSendSyncRequest]]. If the kernel was able to dispatch the request, the server reply will be written to TLS+0x80. Often the second word of the response data is the error code (or 0 if success).
+
IPC commands are written to the [[Thread Local Storage]] at offset 0x80 and submitted using [[SVC|svcSendSyncRequest]]. If the kernel was able to dispatch the request, the server reply will be written to TLS+0x80. Often the second word of the response data is the error code (or 0 if success). IPC commands and IPC replies follow the same structure.
−
Every IPC command sent to IPC server processes starts with a u32 header code. Parameters, if any, are written following this header. There are "normal parameters", which are fixed-size words, and there are "translate parameters", which are of flexible size and each of which begins with a header. The entire command has the following structure:
+
Every IPC message starts with a u32 header code. Parameters, if any, are written following this header. There are "normal parameters", which are fixed-size words, and there are "translate parameters", which are of flexible size and each of which begins with a header. The entire command has the following structure:
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
Line 47:
Line 47:
|}
|}
−
The IPC command header has the following structure:
+
The IPC message header has the following structure:
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-