Each time the application writes to the savegame, the u64 value stored in the savefile should be updated(and the command for updating the NAND u64 value should be used as well). Usually applications update this value by incrementing it, however generating a new random-number or other methods of updating it can be used as well. | Each time the application writes to the savegame, the u64 value stored in the savefile should be updated(and the command for updating the NAND u64 value should be used as well). Usually applications update this value by incrementing it, however generating a new random-number or other methods of updating it can be used as well. |