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122 bytes added ,  09:35, 31 January 2016
→‎Non-system applications: It's a crash, but no idea if it's a useful one. Chucking it under useless for now.
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* "The Legend of Zelda: A Link Between Worlds" and "The Legend of Zelda: Tri Force Heroes": these games don't crash at all when the entire save-file(minus constant header data) is overwritten with /dev/random output / 0xFF-bytes. All of the CRC32s were updated for this of course.
 
* "The Legend of Zelda: A Link Between Worlds" and "The Legend of Zelda: Tri Force Heroes": these games don't crash at all when the entire save-file(minus constant header data) is overwritten with /dev/random output / 0xFF-bytes. All of the CRC32s were updated for this of course.
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* Disney Infinity crashes when all savedata overwritten with /dev/urandom. No checksums. 0xFF bytes don't cause a crash.
    
=System applications=
 
=System applications=
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