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676 bytes added ,  01:10, 13 January 2016
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=IPV6=
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It seems that Nintendo planned ahead and included IPv6 support to some extent in their code.
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Name resolution functions support IPv6 (such as [[SOCU:getnameinfo|getnameinfo]]), but [[SOCU:socket|socket]] doesn't.
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The ipv6 sockaddr size is 0x1C and is required for some IPC commands, even when using sockaddr_in which in reality is of size 8.
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The sockaddr_in6 struct is the following:
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struct in6_addr
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{
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uint8_t s6_addr[16];
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};
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struct sockaddr_in6
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{
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    sa_family_t    sin6_family;
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    in_port_t      sin6_port;
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    struct in6_addr sin6_addr;
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    u32            sin6_flowinfo; // Not confirmed
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    u32            sin6_scope_id; // Not confirmed
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};
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