− | Microsoft's WAV structure is RIFF Header which defines the data inside which is WAVE, then the media player expects a "fmt " chunk and a "data" chunk. Nintendo's format uses a CWAV Header (no need for a general structure for media, only wave), which points to an INFO struct (the equivalent to fmt) and a DATA struct (the equivalent to data). | + | Microsoft's WAV structure is RIFF Header which defines the data inside which is WAVE, then the media player expects a "fmt " chunk and a "data" chunk. Nintendo's format uses a CWAV header (no need for a general structure for media, only wave), which points to an INFO struct (the equivalent to fmt) and a DATA struct (the equivalent to data). |