Changes

Jump to navigation Jump to search
m
no edit summary
Line 2: Line 2:  
The 3DS GPU supports procedural generation of texture data using [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|texture unit 3]]. Little is known about this feature, albeit a few public hints have been dropped. The contents of this page are solely based on reports on a [http://www.4gamer.net/games/017/G001762/20120822007/ presentation] given by DMP.
 
The 3DS GPU supports procedural generation of texture data using [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|texture unit 3]]. Little is known about this feature, albeit a few public hints have been dropped. The contents of this page are solely based on reports on a [http://www.4gamer.net/games/017/G001762/20120822007/ presentation] given by DMP.
   −
The related GPU registers can be found starting [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|here]]
+
The related GPU registers can be found starting [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|here]].
    
== Overview ==
 
== Overview ==
1,434

edits

Navigation menu