Changes

Jump to navigation Jump to search
1,859 bytes added ,  20:41, 28 November 2015
Added info on address arbiters
Line 220: Line 220:     
== Light Event ==
 
== Light Event ==
 +
 +
== Address Arbiters ==
 +
 +
Address arbiters are a low-level primitive to implement synchronization based on a counter stored at some user-specified virtual memory address. Address arbiters are used to put the current thread to sleep until the counter is signaled. Both of these tasks are implemented in ArbitrateAddress.
 +
 +
===CreateAddressArbiter===
 +
Result CreateAddressArbiter(Handle* arbiter)
 +
 +
Creates an address arbiter handle for use with ArbitrateAddress.
 +
 +
=== ArbitrateAddress ===
 +
Result ArbitrateAddress(Handle arbiter, u32 addr, ArbitrationType type, s32 value, s64 nanoseconds)
 +
 +
if <code>type</code> is SIGNAL, the ArbitrateAddress call will resume up to <code>value</code> of the threads waiting on <code>addr</code> using an arbiter, starting with the highest-priority threads. If <code>value</code> is negative, all of these threads are released. <code>nanoseconds</code> remains unused in this mode.
 +
 +
The other modes are used to (conditionally) put the current thread to sleep based on the memory word at virtual address <code>addr</code> until another thread signals that address using ArbitrateAddress with the <code>type</code> SIGNAL. WAIT_IF_LESS_THAN will put the current thread to sleep if that word is smaller than <code>value</code>. DECREMENT_AND_WAIT_IF_LESS_THAN will furthermore decrement the memory value before the comparison. WAIT_IF_LESS_THAN_TIMEOUT and DECREMENT_AND_WAIT_IF_LESS_THAN_TIMEOUT will do the same as their counterparts, but will have thread execution resume if <code>nanoseconds</code> nanoseconds pass without <code>addr</code> being signaled.
 +
 +
=== enum ArbitrationType ===
 +
{| class="wikitable" border="1"
 +
!  Address arbitration type
 +
!  Value
 +
|-
 +
| SIGNAL
 +
| 0
 +
|-
 +
| WAIT_IF_LESS_THAN
 +
| 1
 +
|-
 +
| DECREMENT_AND_WAIT_IF_LESS_THAN
 +
| 2
 +
|-
 +
| WAIT_IF_LESS_THAN_TIMEOUT
 +
| 3
 +
|-
 +
| DECREMENT_AND_WAIT_IF_LESS_THAN_TIMEOUT
 +
| 4
 +
|}
549

edits

Navigation menu