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1 byte added ,  17:02, 25 November 2015
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Updates for this application are forced, since the app itself checks for a newer version of the title(this is done before any actual HTTP requests by the actual application are done). This is done with [[Friend_Services]]: the application tries to authenticate itself with FRDU. When the installed version is outdated, it gets an error-code in the output buffer for [[FRDU:GetGameAuthenticationData]](this error-code then gets passed to the error-display applet). This is exactly what official games do when initializing online multiplayer too.
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Updates for this application are forced, since the app itself checks for a newer version of the title(this is done before any actual HTTP requests by the actual application are done). This is done with [[Friend_Services]]: the application tries to authenticate itself with FRDU. When the installed version is outdated, it gets an error-code in the output buffer for [[FRDU:GetGameAuthenticationData]] (this error-code then gets passed to the error-display applet). This is exactly what official games do when initializing online multiplayer too.
    
The friend HTTP requests which are involved with the above use HTTPS, so blocking it isn't an option(the usual POST request(s) to https://nasc.nintendowifi.net/ac): blocking it via DNS only results in a different error-code.
 
The friend HTTP requests which are involved with the above use HTTPS, so blocking it isn't an option(the usual POST request(s) to https://nasc.nintendowifi.net/ac): blocking it via DNS only results in a different error-code.
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