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799 bytes added ,  10:06, 24 October 2011
adding more info and making spelling corrections
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CTR - 3DS' Codename (Still unkown, similiar to NDS's codename NTR=Nitro)
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CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)
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A/C - Unknown (C used in update exectuables usually CTAP. Open a 3ds Rom with 3dsexplorer to see).
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A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).
    
XX - Game's name (made from letters and digits)
 
XX - Game's name (made from letters and digits)
    
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
 
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
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== Product Code ==
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This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
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CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)
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P/N - P  Generally used for games (note: for retail and dev games this is the same) / N Generally used for developer applications
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A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).
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XX - Game's name (made from letters and digits)
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E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
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So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
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