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| The following is a description of the functions what is possible with the applications unique to 3DS Development Units. | | The following is a description of the functions what is possible with the applications unique to 3DS Development Units. |
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− | Descriptions Derived from SDK 2.3.4 except where notified otherwise. For information on 3DS Development Hardware see [http://gbatemp.net/topic/327858-3ds-development-hardware/]
| + | For information on 3DS Development Hardware see [http://gbatemp.net/topic/327858-3ds-development-hardware/] |
| [[File:CTR_HMN_DEV.png|300px|thumb|right|Beautifully clear picture of the Dev Apps + Home Menu. Click to view in great quality. - Xcution]] | | [[File:CTR_HMN_DEV.png|300px|thumb|right|Beautifully clear picture of the Dev Apps + Home Menu. Click to view in great quality. - Xcution]] |
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| + | =CTR-SDK= |
| + | Descriptions Derived from SDK 2.3.4 except where notified otherwise. |
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| == Dev Menu == | | == Dev Menu == |
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| (Also note that if a 3ds executable cannot be launched from the Dev Menu due to restrictive flags in the executable, such as restrictive memory, the product ID will be coloured red as opposed to black) | | (Also note that if a 3ds executable cannot be launched from the Dev Menu due to restrictive flags in the executable, such as restrictive memory, the product ID will be coloured red as opposed to black) |
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| + | While performing a manual update with CIAs on a dev unit, pressing Start + Y while highlighting the NATIVE_FIRM CIA will trigger an option to update firmware, thus allowing a downgrade. |
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| {| class="wikitable" border="1" | | {| class="wikitable" border="1" |
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| When the settings are chosen the top screen has two counters which display 'Noise ON count' and 'Noise OFF count' the counters are affected by the noise rate. Starting at 0% the 'Noise ON count' does not change but as the Noise rate gets closer to 100% the count moves and gets faster as Noise rate reaches 100%. For 'Noise OFF count' it is the exact opposite to the ' Noise ON count' in regards to counting. | | When the settings are chosen the top screen has two counters which display 'Noise ON count' and 'Noise OFF count' the counters are affected by the noise rate. Starting at 0% the 'Noise ON count' does not change but as the Noise rate gets closer to 100% the count moves and gets faster as Noise rate reaches 100%. For 'Noise OFF count' it is the exact opposite to the ' Noise ON count' in regards to counting. |
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| + | =NW4C= |
| + | NintendoWare for CTR is comprised of tools that deal with creating effects, fonts, models, layouts, sound, and text. There are CTR versions of some of the viewers. |
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| + | ==H3D Model Viewer== |
| + | [[File:H3Dscrnshot.png|180px|thumb|right|H3D Viewer Screenshot]] |
| + | [[File:H3Dicon.png]] |
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| + | Used for viewing Binary CTR Models (.bcmdl). Models need to be loaded into memory via CTR-PARTNER. There is also a PC equivalent program with the same layout. |
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| + | ==Layout Viewer== |
| + | [[File:LYTscrnshot.png|180px|thumb|right|Layout Viewer bottom screen]] |
| + | [[File:LYTicon.png]] |
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| + | Used for viewing Binary CTR Layouts (.bclyt). It is used with CTR-PARTNER to load layouts into RAM. |
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| + | ==Effect Viewer== |
| + | [[File:EFTscrnshot.png|180px|thumb|right|EffectViewer4C Screenshot]] |
| + | [[File:EFTicon.png]] |
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| + | =System Updaters= |
| + | [[File:CSUscrnshot.png|300px|thumb|right|CSU Screenshot]] |
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| + | There are two kinds of system updaters for dev (panda) units, CTR System Updater (CSU) and SNAKE System Updater. As the names imply, the former is for original 3DS and the latter is for New 3DS. They are used to update the panda unit's 'firmware'/SDK Version. The romfs of the CSU contains the contents that will be installed to NAND. They contain all system titles as well as Devmenu and Config. |
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| [[Category:3DS Development Unit Related Pages]] | | [[Category:3DS Development Unit Related Pages]] |