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::But once we can obtain a method to obtain the console unique key, we could have a flash dump from every region of the 3DS as well as a dev 3DS flash dump. And then we could make a custom flash which, which plays all 3DS game regions as well as dev games and has dev programs.--[[User:3dsguy|3dsguy]] 10:13, 19 October 2011 (CEST)
 
::But once we can obtain a method to obtain the console unique key, we could have a flash dump from every region of the 3DS as well as a dev 3DS flash dump. And then we could make a custom flash which, which plays all 3DS game regions as well as dev games and has dev programs.--[[User:3dsguy|3dsguy]] 10:13, 19 October 2011 (CEST)
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The NAND image of a development 3DS as called here (it is actually a test unit, not development unit) cannot be flashed to a retail 3DS, as there are most likely hardcoded fuses identifying if debug unit, test unit, or retail unit. --[[User:Neimod|Neimod]] 13:24, 19 October 2011 (CEST)
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The NAND image of a development 3DS as called here (it is actually a test unit, not development unit) cannot be flashed to a retail 3DS, as there are most likely hardcoded fuses identifying if debug unit, test unit, or retail unit. Not to mention that the NAND image will contain encrypted files coupled with the console ID of the development 3DS, and any other console will have a different ID. --[[User:Neimod|Neimod]] 13:24, 19 October 2011 (CEST)
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