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192 bytes added ,  01:32, 19 October 2011
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Thanks for clearing that up about the free space on the "TWL", what confused me about the name was how the dev unit handled ds games. You know how the 3ds's code name is CTR(we don't know what that stands for yet) and the ds's code name is NTR which mean Nitro. When a 3DS game is inserted, the dev menu says a "CTR CARD" is inserted, but when a DS game is inserted it says a "TWL CARD" is inserted instead of what I expected which would be "NTR CARD". I still do not understand this. - 3dsguy
 
Thanks for clearing that up about the free space on the "TWL", what confused me about the name was how the dev unit handled ds games. You know how the 3ds's code name is CTR(we don't know what that stands for yet) and the ds's code name is NTR which mean Nitro. When a 3DS game is inserted, the dev menu says a "CTR CARD" is inserted, but when a DS game is inserted it says a "TWL CARD" is inserted instead of what I expected which would be "NTR CARD". I still do not understand this. - 3dsguy
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:DS=NTR, DSLite=USG (japanese for thin..), DSi=TWL(Twelve), DSiXL=UTL, 3DS=CTR... DS (on the 3DS) is usually associated with DSi.. --[[User:Elisherer|Elisherer]] 02:32, 19 October 2011 (CEST)
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