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351 bytes added ,  02:56, 28 September 2015
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Homebrew which runs under a title which has the above cpuspeed flag set, runs much faster on New3DS. It's unknown how exactly the system handles these flags.
 
Homebrew which runs under a title which has the above cpuspeed flag set, runs much faster on New3DS. It's unknown how exactly the system handles these flags.
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When launching titles with APT, [[NS]] uses [[PTMSYSM:ConfigureNew3DSCPU]] with data which originally came from these flags.
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When launching titles / perhaps other things with APT, [[NS]] uses [[PTMSYSM:ConfigureNew3DSCPU]] with data which originally came from these flags(NS does this regardless of what the running 3DS system is). However, due to a bug(?) in NS the value sent to that command is always either 0x0 or 0x3. When calculating that value, the code only ever uses the cpuspeed field, not the cache field: code to actually load and check the value of the cache field appears to be missing.
    
===== Flag2 =====
 
===== Flag2 =====

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