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602 bytes added ,  17:28, 23 August 2015
Just a quick "tl;dr" on VSPs
Primitive Engine (PE) is one of the PICA200's four vertex processor units and provides some unique features which are used to implement a geometry shader stage and variable-size primitive rendering.

The full functionality of PE is not yet understood and remains to be reverse-engineered.

==Variable-size Primitives==
Variable-size primitives are implemented by prefixing each per-primitive sequence of indices in an index array with a primitive size. This is used for various effects, for example Catmull-Clark subdivision and Loop subdivision. It is unknown how this feature is enabled specifically.
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