Line 7:
Line 7:
The instruction set seems to have been heavily inspired by Microsoft's vs_3_0 [http://msdn.microsoft.com/en-us/library/windows/desktop/bb172938%28v=vs.85%29.aspx].
The instruction set seems to have been heavily inspired by Microsoft's vs_3_0 [http://msdn.microsoft.com/en-us/library/windows/desktop/bb172938%28v=vs.85%29.aspx].
Please note that this page is being written as the instruction set is reverse engineered; as such it may very well contain mistakes.
Please note that this page is being written as the instruction set is reverse engineered; as such it may very well contain mistakes.
+
+
Debug information found in the code.bin of "Ironfall: Invasion" suggests that there may not be more than 512 instructions and 128 operand descriptors in a shader.
== Nomenclature ==
== Nomenclature ==