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45 bytes added ,  01:44, 19 September 2011
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Here's a follow-up example from the Legend of Zelda: Ocarina of Time 3D:
 
Here's a follow-up example from the Legend of Zelda: Ocarina of Time 3D:
 
<pre>
 
<pre>
00002600: 03000000 09000000 00000000 00000000  ................ //FST entry = SAVE base + File base + (FST offset * 0x200)
+
//FST entry = SAVE base + File base + (FST offset * 0x200) + (FST entry # * 0x30)
00002610: 00000000 00000000 00000000 00000000  ................ //0x2600    = 0x2000    + 0x400    + (0x1        * 0x200)
+
//0x2600    = 0x2000    + 0x400    + (0x1        * 0x200) + (0x0        * 0x30)
 +
 
 +
00002600: 03000000 09000000 00000000 00000000  ................
 +
00002610: 00000000 00000000 00000000 00000000  ................
 
00002620: 00000000 00000000 00000000 00000000  ................
 
00002620: 00000000 00000000 00000000 00000000  ................
 
00002630: 01000000 73797374 656D2E64 61740000  ....system.dat..
 
00002630: 01000000 73797374 656D2E64 61740000  ....system.dat..
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