Changes

Jump to navigation Jump to search
902 bytes added ,  17:33, 1 June 2015
no edit summary
Line 125: Line 125:     
== Core affinity ==  
 
== Core affinity ==  
 +
 +
The cores are numbered from 0 to 1 for Old 3DS and 0 to 3 for the new 3DS.
    
=== GetThreadAffinityMask ===
 
=== GetThreadAffinityMask ===
Line 146: Line 148:  
=== SetThreadIdealProcessor ===
 
=== SetThreadIdealProcessor ===
 
'''svc''' : 0x10
 
'''svc''' : 0x10
 +
 +
=== APT:SetApplicationCpuTimeLimit ===
 +
 +
See [[APT:SetApplicationCpuTimeLimit]].
 +
 +
You are not able to use the system core (core1) by default. You have to first assign the amount of time dedicated to the system.
 +
The value is in percent, the higher it is, the more the system will be available for your application.
 +
 +
For example if you set this value to 25%, it means that your application will be able to use 25% of the system core at most, even if you never issue system calls.
 +
 +
If you set the value to a non-zero value, you will not be able to set it back to 0%.
 +
Keep in mind that if your application is heavily dependant on the system, setting a high value for your application might yield poorer performance than if you had set a low value.
 +
 +
=== APT:GetApplicationCpuTimeLimit ===
 +
 +
See [[APT:GetApplicationCpuTimeLimit]].
    
== Debug ==  
 
== Debug ==  
48

edits

Navigation menu