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220 bytes added ,  15:22, 17 May 2015
Line 912: Line 912:  
!  Value
 
!  Value
 
!  GL type
 
!  GL type
 +
! Comment
 
|-
 
|-
 
| 0x0
 
| 0x0
 
| GL_PRIMARY_COLOR
 
| GL_PRIMARY_COLOR
 +
|The color that comes from the upper shader
 
|-
 
|-
 
| 0x1
 
| 0x1
| ?
+
| GL_PRIMARY_FRAGMENT_COLOR
 +
|The color that comes from lightning
 
|-
 
|-
 
| 0x2
 
| 0x2
 
| ?
 
| ?
 +
|
 
|-
 
|-
 
| 0x3
 
| 0x3
 
| GL_TEXTURE0
 
| GL_TEXTURE0
 +
|
 
|-
 
|-
 
| 0x4
 
| 0x4
 
| GL_TEXTURE1
 
| GL_TEXTURE1
 +
|
 
|-
 
|-
 
| 0x5
 
| 0x5
 
| GL_TEXTURE2
 
| GL_TEXTURE2
 +
|
 
|-
 
|-
 
| 0x6
 
| 0x6
 
| GL_TEXTURE3
 
| GL_TEXTURE3
 +
|
 
|-
 
|-
 
| 0xC-0x7
 
| 0xC-0x7
| GL_PRIMARY_COLOR
+
|(GL_PRIMARY_COLOR)No?
 +
| Please detail. Gives 0 on TexEnv0
 
|-
 
|-
 
| 0xD
 
| 0xD
 
| ?
 
| ?
 +
|
 
|-
 
|-
 
| 0xE
 
| 0xE
 
| GL_CONSTANT
 
| GL_CONSTANT
 +
|
 
|-
 
|-
 
| 0xF
 
| 0xF
 
| GL_PREVIOUS
 
| GL_PREVIOUS
 +
| Color that comes from the previous texture stage
 
|}
 
|}
  
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