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318 bytes added ,  19:12, 15 May 2015
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| 0x2D0
 
| 0x2D0
| Array of 360 s16 fields, each one corresponds to the titleIDs at the array located at offset 0x8. This is used for icon position.
+
| Array of 360 s16 fields, each one corresponds to the titleIDs at the array located at offset 0x8. This is used for icon position, 0x0 for the very first icon, 0x1 for the next one and so on. This is completely linear, no X/Y coordinates.
 
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|-
 
| 0x106A
 
| 0x106A
 
| 0x168
 
| 0x168
| Array of 360 s8 fields, each one corresponds to the titleIDs at the array located at offset 0x8. This is used for icon position.
+
| Array of 360 s8 fields, each one corresponds to the titleIDs at the array located at offset 0x8. This is used for icon position. When an s8 here is -1(which is the normal value), the icon is located with the first chunk of icons(outbuf+0), otherwise the base address is outbuf+0xB40+<s8val*0x1E0>(which is equivalent to 60 icons * s8val).
 
|}
 
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