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1,446 bytes added ,  23:56, 21 April 2015
Line 3,917: Line 3,917:     
Color components are laid out in reverse byte order, with the most significant bits used first.
 
Color components are laid out in reverse byte order, with the most significant bits used first.
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==== GPUREG_01C4 ====
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{| class="wikitable" border="1"
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! Bits
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! Description
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|-
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| 0
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| Disable bit for frag light source 0 shadows
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|-
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| 1
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| Disable bit for frag light source 1 shadows
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|-
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| 2
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| Disable bit for frag light source 2 shadows
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|-
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| 3
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| Disable bit for frag light source 3 shadows
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|-
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| 4
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| Disable bit for frag light source 4 shadows
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|-
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| 5
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| Disable bit for frag light source 5 shadows
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|-
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| 6
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| Disable bit for frag light source 6 shadows
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|-
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| 7
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| Disable bit for frag light source 7 shadows
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|-
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| 8
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| Disable bit for frag light source 0 spot
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|-
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| 9
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| Disable bit for frag light source 1 spot
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|-
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| 10
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| Disable bit for frag light source 2 spot
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|-
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| 11
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| Disable bit for frag light source 3 spot
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|-
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| 12
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| Disable bit for frag light source 4 spot
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|-
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| 13
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| Disable bit for frag light source 5 spot
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|-
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| 14
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| Disable bit for frag light source 6 spot
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|-
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| 15
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| Disable bit for frag light source 7 spot
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|-
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| 24
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| Disable bit for frag light source 0 distance attenuation
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|-
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| 25
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| Disable bit for frag light source 1 distance attenuation
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|-
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| 26
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| Disable bit for frag light source 2 distance attenuation
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|-
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| 27
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| Disable bit for frag light source 3 distance attenuation
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|-
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| 28
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| Disable bit for frag light source 4 distance attenuation
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|-
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| 29
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| Disable bit for frag light source 5 distance attenuation
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|-
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| 30
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| Disable bit for frag light source 6 distance attenuation
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|-
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| 31
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| Disable bit for frag light source 7 distance attenuation
 
|}
 
|}
  
48

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