Changes

Jump to navigation Jump to search
1 byte removed ,  00:37, 12 March 2015
m
major contribution
Line 14: Line 14:  
| The Legend of Zelda: Ocarina of Time 3D
 
| The Legend of Zelda: Ocarina of Time 3D
 
| UTF-16 name string buffer overflow via unchecked u8 length field
 
| UTF-16 name string buffer overflow via unchecked u8 length field
| The u8 at offfset 0x2C in the savefile is the character-length of the UTF-16 string at offset 0x1C. When copying this string, it's essentially a memory-copy with lenval*2, not a string-copy. This can be used to trigger buffer overflows at various locations depending on the string length.
+
| The u8 at offset 0x2C in the savefile is the character-length of the UTF-16 string at offset 0x1C. When copying this string, it's essentially a memory-copy with lenval*2, not a string-copy. This can be used to trigger buffer overflows at various locations depending on the string length.
 
Length value>=0xCD causes a crash while loading the saveslot, via a heap buffer overflow. When value is >=0x6E it crashes when saving the saveslot. With value >=0x9A, it crashes via stack-smash in-game once any dialogs are opened(touching buttons on the touch-screen to enter certain menu(s) can trigger it too).
 
Length value>=0xCD causes a crash while loading the saveslot, via a heap buffer overflow. When value is >=0x6E it crashes when saving the saveslot. With value >=0x9A, it crashes via stack-smash in-game once any dialogs are opened(touching buttons on the touch-screen to enter certain menu(s) can trigger it too).
 
| None
 
| None
549

edits

Navigation menu